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movax

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A member registered Jan 04, 2017

Recent community posts

(3 edits)

Cool. Would love a native Linux version, then I for sure I can donate. Running though Wine, kind of works, but not happy with it.


I am playing pa07_0006.7z

Bugs (not sure if game bugs, or Wine / Proton issues). In Tutorial at computer station, in step 1 to find the signal, i find it, and center on it, nothing happens. Cannot go to step 2 (it shows No Signal).


When in fullscreen, at my resolution (3840x2160), mouse position is offset and scaled from GUI elements. Makes it very hard to navigate menus. And makes it impossible to solve the MOD(|x-y|) puzzles (this is game breaking), or even exit them. Changing game settings is possible, but VERY hard (as position of mouse cursor does not correspond to the menu item being modified, fortunately game highlights which menu item is under the cursor, so it is possible to modify settings to some extend if one is very patient).


Map bug: At the start, on a fork between gate, base and Whisky, on a path to Whisky, there is a strange concrete pillar in the middle of the path. Looks like some left over object from editor. Now I see, there are in few other places. Maybe they are some game play element later, but they are weird so early in the game.


Another map bug: The power lines wires are super elastic, and swing like crazy. Sure, there might be wing, but I think they move way too much, like made from rubber.

(1 edit)

Hi Kenny.


Learned about your game from D Lang forum. And played it few weeks ago. Today I have seen your other update on the D Lang forum, and gave it another try.


Unfortunately, there is an issue on Linux when running under X11. It start fine, but when setting full screen setting and applying, Game crashes. Subsequent runs still crash immediately on startup same way.

This is what I got:

X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  140 (RANDR)
  Minor opcode of failed request:  21 (RRSetCrtcConfig)
  Serial number of failed request:  128
  Current serial number in output stream:  128
AL lib: (EE) alc_cleanup: 1 device not closed

It looks like SFML library is doing something wrong with the screen sizing (RANDR is used to query and set display layout, rotation, resolutions, etc).


I could not find where it stores a config file to reset settings. It would be nice if on startup, it could print some more diagnostic to the screen, before it starts doing things.


PS. This is my xrandr output:

Screen 0: minimum 320 x 200, current 1920 x 1200, maximum 16384 x 16384
DisplayPort-0 connected (normal left inverted right x axis y axis)
   1920x1920     59.94 +  29.94  
   2048x2048     59.41  
   1920x1200     59.88  
   1920x1080     60.00    60.00    59.94  
   1600x1200     60.00  
   1680x1050     59.94  
   1600x900      60.00  
   1280x1024     60.02  
   1440x900      59.94  
   1280x960      60.00  
   1280x800      59.94  
   1280x720      60.00    59.94  
   1024x768      60.00  
   800x600       60.32  
   720x480       60.00    59.94  
   640x480       60.00    59.94  
   720x400       70.08  
DisplayPort-1 disconnected (normal left inverted right x axis y axis)
DisplayPort-2 connected primary 1920x1200+0+0 (normal left inverted right x axis y axis) 641mm x 401mm
   2560x1600     59.97 +
   1920x1200     59.95  
   1920x1080     60.00  
   1600x1200     60.00  
   1680x1050     59.95  
   1280x1024     60.02  
   1440x900      59.89  
   1280x800      59.97  
   1280x720      60.00    59.94  
   1024x768      60.00  
   800x600       60.32    56.25  
   640x480       60.00    59.94  
   720x400       70.08  
   1920x1200_105.00 104.96* 
HDMI-A-0 disconnected (normal left inverted right x axis y axis)

Cheers

(2 edits)

Got it here from gamingonlinux, and I like the game. It is not perfect (some stylistic choices interfere a little bit with game play), but nothing game breaking or too annoying. Reminds me a supply chain games. A good semi-break from Factorio for me to have more relaxed play.

Playing on Linux nicely (would be nice if it was properly packaged and unpacked to new subdirectory, not current directory - common mistake for people not using Linux). Also, I do not know if Godot supports this, but a Linux build for arm64 would be also cool (i.e. to play on Raspberry Pi and similar).


Also, maybe it is not a good idea to include a Bear in the tutorial? :D Or maybe actually it is. Not sure. I bumped production of barracks immediately, but still lost, and it was sad to loss few minutes of progress.

Few comment, mostly for Linux.

  • The zip file should unpack into a new directory, not into same directory. I.e. It should unpack into Terra Nil, not into my current directory and pollute the content with random files.
  • It would be nice if the main binary file had an executable bit set out of the box in the archive. This can be done with zip, and definitively with tar.xz
  • No option to play with vsync. The main menu is 600 fps, and the game is 180 fps. It is nice that I can do it, but option to limit fps would be nice for laptops / battery operated devices. This happen with both OpenGL and Vulkan renderer.
  • Game works perfectly with Unity's Vulkan renderer (-force-vulkan). I would suggest making it a default (in Unity, go to project settings, to Graphics, then Linux graphics API, and set to manual, make Vulkan first, OpenGL second).
  • No option to launch in windowed mode or on a specified monitor. Would be nice to maybe have a shortcut for that.

Other than that looks perfect. It even works perfectly on my weird monitor (1920x1920) with its weird aspect ratio.

(1 edit)

Didn't play much. Looks okish. Few minor bugs and suggestions.


  • Doesn't play well on non standard resolutions. On my 1920x1920, the phone is obscured as it is too far too the right. Fixing this would be nice, or option for resolution selection or playing in the window.
  • The Unity vulkan renderer works nicely (tested using -force-vulkan), so why not make it a default (in Unity, in Project settings, go to Graphics, Auto API for LInux, and change order to make Vulkan first, OpenGL second).
  • On exit game appears to be crashing.

Other that these minor issues, not too bad, but rather short.


Using version 3.

(1 edit)

Minor complains about Linux version.

  • It unpacks to a generic named Linux_64 directory. Please make it more interesting, like Apocrypha.
  • The binary doesn't have executable bit set. Can be easily fixed in zip, or tar.xz.
  • The default settings do have some issues with some texture. I guess ambient oclussion maybe. Forcing a Vulkan renderer (-force-vulkan), makes it work.
  • I would suggest using Vulkan renderer by default (in Unity graphics
    project settings, go to graphics, then Auto API for Linux, and change order to make Vulkan first, OpenGL second.
  • Game has vsync / limit to 60 fps. Would be nice to have it settable, or higher.
  • Same for WebGL version and Linux - you can use phone to see through walls and closed doors if you push yourself very close to the wall or the door.
  • There is no save, but I guess that is intentional - game is short, and punishes you for mistakes.


Otherwise, cool and scary game.

The phone camera allows you to see through closed doors and walls to other rooms and outside.

(1 edit)

Not too shaby. Few comments.


  • No exit button / menu to pause. It is hard to hit Alt-F4 on my keyboard. Similarly there should be a way to restart or do a save maybe? It is possible to soft lock, with not enough money to do anything, if you build your chain wrong, or put everything into babies or something.
  • I play Linux version, and Vulkan renderer works perfectly (`-force-vulkan`), so probably worth using it by default instead of OpenGL. This can be set in the Graphics, API for Linux, and rearanging order.
  • The zip file doesn't unpack to separate directory, thus polluting my current directory. Also no executable bit on the binary. AFAIK it is possible to fix in zip files, or switch to tar.xz 4) 
  • Destroying (selling) entity using right click while the animation is playing, sometimes leave a hopping entity not removed and just playing animation / spinning forever. Happened to me with few entities.


Other than that no complains.

(1 edit)

Thanks for the Linux version. Some comments.


Please remove the warning dialog about experimental status at the start of the game. It is annoying, and is a type of dialog that will never be removed, and annoy people forever. People know where to report bugs..

The game doesn't have properly set company name. It is set to "Editor", which is very bad, as it conflicts with the Unity Editor, thus polluting configs and logs, and destroying my Unity Editor settings. Please use something like comfyfox

Game does restrict set of resolutions it allows me to select. It doesn't include my display native resolution. It can be set in Unity to allow other aspect ratios. My resolution is 1920x1920 (yes), but also sometimes play on 1280x1024 monitor.

When playing at lowest possible resolution (640x480), the main game logo doesn't fit properly on the screen.

The interact key, is F by default, and can't be rebind. I think much more useful and standard is to use E key, which is closer to WSAD cluster, and more natural to use.

The game asks you to interact with object, but only after the interaction shows the dialog / info that you can interact with them using F key. That is weird and reverse.

Player.log files shows a bunch of OpenGL errors ("OpenGL Error: Invalid texture unit!") , looks to be related to this: https://issuetracker.unity3d.com/issues/linux-3d-with-extras-projects-will-throw...   The game looks to be rendering correctly tho, but I am not sure. The face rendering looks kind of weird, not sure if intended. I am using the highest graphical preset from the laucnher.

Vulkan rendering (forced by `-force-vulkan` command line option) is broken. The game starts and plays, but some stuff is not rendered properly, like some furniture and walls inside the shop. When outside most of the things work, but there are few exceptions: Mush (daylight Mushroom) is rendered all pink. Similarly a big plant right of the door to the Blacksmith is all pink.
There is an invisible lamp left of the entrace to the Shawn. All other lamps do the same. They show a bit of glass hanging in the air, but everything else (the lamp post, beams, body, etc) doesn't show up at all. Collisions with it work tho.

This is probably not something you can fix easily, but maybe newer Unity version would help? Or tracking it down and reporting to Unity.

This is on Mesa 20.1.2 and AMD Fury X. I also tested with Mesa 20.1.9 and 20.2.0, with same result.

Also movement of the Sun is too fast. You can see shadows moving quite quickly on the ground. Make it slower please :)


Version 0.38